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This is dungeon for low level players between levels 5-25. After level 25 you will be unable to enter it. However if you manage to get past level 25 inside the dungeon you can remain inside, but if you exit the dungeon you won't be able to get back in.
There are three identical condemned subways located throughout Rubi-Ka which can be accessed by each faction (omni, clan, neutral). They are separate, which means they are not connected in any way. If you have a friend in the omni version while you're in the neutral version you will not be able to find your friend. The only subway which all factions can access safely is the neutral one, since both the omni and clan version have guards that would kill any low levels almost instantly.
You can find the condemned subway in Borealis, West Athens and outside Rome Blue.
Note: Don't go inside with friends without being teamed, if the place is full you may end up in two instances of the dungeon, teams always get in the same instance.
The entrance area is filled with billboards for various AO related items that might be familiar, including Helpbot, Gridstream Productions, Dovve's Maps (which is one of the older player-created maps in the game) and Nano Nanny among others.
The subway has a few sections. The upper levels are full of criminal elements like muggers, looters, deranged shoppers, old droids and filth fleas. You will come into a large atrium with passages that lead off to the left and right. To the left you will find 6 shops that you can use to buy and sell items. There is another room past the shops, but it is a dead end with muggers and looters. The right side from the large atrium will lead you to the next section.
Note: Muggers will attack you on sight anywhere in the subway.
Here is a detailed map of the condemned subway.
Image taken from AoRK.
These are the mobs you will face at the top level. There are some nice items to be found on this level of the dungeon, including a leveling (right-click on it) NCU Morphing Memory, froob shirt (for all you fr00bs that want to represent) and also some mobs drop the leveling (right-click on it) Living Cyber Armor.
Here is a list of all regular mobs in this area with approximate level and interesting loot that they may carry.
Note: Muggers attack on sight, and Looters and Discarded Pets may attack you as well because of it.
As you work your way down you will find a few dead ends, like a corridor leading to a crashed subway. A few drug addicts, former subway workers and dark beasts who love the shadows reside in this area.
At this point you will face the first boss, who is not as tough as he may sound. The Strike Foreman is a level 19 mob, guarded by Workmen Strikers and Architect Strikers. He drops construction set items and sometimes he rarely drops a very nice pair of boots that have the nano Terrain Knowledge built into them, they are called the Boots of Infinite Speed. He is located in a corridor above the subway station that connects both sides of the station.
Note: All mobs with the name Striker are social, which means if you attack one, every Striker within line of sight will also attack you (the Foreman as well). This also applies to the Shadow mobs. Slum Runners attack on sight.
From the large room with the subway tracks and platforms, you will find four subway tunnels that lead away from the platform area. All but one are dead ends with garbage fleas or slum runners. One tunnel will lead to door to a passage with infectors. Beyond the infectors is a spiral staircase that leads to the lower part of the condemned subway.
As soon as you get to the bottom of a long spiral set of stairs an Uncontrollable Anger (yes that is its name) will be waiting for you. More Infectors and Slum Runners lie in waiting as you go deeper into the dungeon past the flying beast. You may notice that as you go deeper into the dungeon the room gets darker, so don't be surprised if a mob jumps you from a dark spot you may have missed. Also be aware that there are some areas where you will be blinded by mobs (and this means your screen will go black) so be careful because during those few seconds you may get attacked by other mobs you will not see until you regain your vision.
Getting closer to the end section of the subway there will be a slew of disgruntled failed Cyborg experiments like Fragmented Soul, Premature Pattern, Neural Burnout and others. I highly recommend you be with team of players 15+ to have a chance of survival here.
Note: All humanoid mobs from this point on are social, you attack one and they will all attack you, most also attack on sight. Higher level filth fleas (level 15-20ish) also will be found here, they drop the same loot as the weaker ones.
Here is a list of all regular mobs in this area with approximate level and the possible loot they may carry.
Name
Level Range
Loot
Filth Fleas
15+
Nothing worth anything. Monster parts. Not social.
Stim Fiends
15+
Drops first aid and nano first aid stims
Slum Runner
18+
Instant aggro
Infector
18+
Nothing worth anything. Instant aggro
Uncontrollable Anger
20+
Nothing worth anything. Instant aggro
Fragmented Soul
20+
Nothing worth anything. Instant aggro
Premature Pattern
20+
Eleet doll, requires Intelligence and Bio Met to use. Boosts Matter Metamorphosis and Nano Initiative. Description is “U OWNZ ME" and if you equip it the text "ru nubi" floats briefly over your head. Social only with other Premature Patterns.
Molested Molecules
20+
Nothing worth anything. Instant aggro
Incomplete Rebuild
21+
Nothing worth anything. Instant aggro
Melded Patterns
24+
Nothing worth anything. Instant aggro
Neural Burnout
23+
Nothing worth anything. Instant aggro
Empty Shell
20+
Nothing worth anything. Instant aggro
This next large room is divided across the middle by a trench full of water. Alright, you've made it to the final section of the Condemned Subway. Don't get too happy, because things are going to get harder from here to the end.
An point of interest in this area are some Carbonrich Rocks (QL 20-60), which is the very raw material used in the process of making a nano crystal. When you enter the large room with the trench and the Bloodcreeper on the far side, instead of immediately crossing to the other side, you will find the carbon rich rocks to either side of the entry hallway (as shown in the image below).
On the right side of the large room with the trench, you will find a passageway that leads down to a cave full of Slum Runners. Be careful in this area, as there are a lot of Slum Runners. I highly recommend you be with team of players 20+ to have a chance of survival here. Beyond the Slum Runners the second boss. Be aware that he is quite formidable and you will need a team of level 15-24 to take him on. Eumenides is a tough soldier, watch out for his burst special. He rarely drops an upgradeable (right-click it) NCU ring which has Treatment requirement to wear as well as living cyber armor sleeves.
After the Bloodcreeper there will be more cyborgs and shadows. The third boss will be right after, guarded by two cyborgs. Vergil Aeneid is a tough nanomage, without a team he will be almost impossible to kill and he will attack you on sight. Be aware that some mobs will come to assist him even if you pull him away. From my experience the ones who will come to help him are Slum Runners and Filth Fleas. He rarely drops an upgradeable (right-click it) NCU ring which has Treatment requirement to wear.
These are the regular mobs you will face in this area, the final area before the last room (also cyborgs that are listed from the previous area), with approximate level and the possible loot they may carry.
Name
Level Range
Loot
Shadow
15+
Nothing worth anything. Monster Parts
Workman Striker
16+
Drops Construction sleeves which are Engineer-only, requires Tutoring to use. Boosts some trade skills.
Slumrunner
18+
Instant aggro
Infector
20+
Nothing worth anything. Instant aggro
Infected Attendant
20+
Nothing worth anything. Instant aggro
Uncontrollable Anger
23+
Nothing worth anything. Instant aggro
Fragmented Soul
20+
Nothing worth anything. Instant aggro
Premature Pattern
20+
Eleet doll, requires Intelligence and Bio Met to use. Boosts Matter Metamorphosis and Nano Initiative. Description is “U OWNZ ME". Social only with other Premature Patterns.
Redundant Scan
20+
Nothing worth anything. Instant aggro. Will run away when their health is low.
Molested Molecules
20+
Nothing worth anything. Instant aggro
Incomplete Rebuild
20+
Nothing worth anything. Instant aggro
Melded Patterns
24+
Nothing worth anything. Instant aggro
Neural Breakdown
23+
Nothing worth anything. Instant aggro
Lost Thought
23+
Nothing worth anything. Instant aggro
Bloodcreeper
25+
Nothing worth anything. Instant aggro
You will find a few more cyborgs and at the last room a couple of Infectors guarding the boss' room. The room is pretty big, so you have space to maneuver and run away if you're alone, because Abmouth Supremus is impossible to fight on your own. You will need a team of 20+ with a well prepared doctor. I highly recommend that you also have other healer-type professions like Martial Artist or Adventurer in your team. An enforcer has the best chance to take the great damage he inflicts.
And below you will see a rare image of the big bad boss, which will probably be the last thing you see before you die if you're alone and that close to him (I know from experience).
He rarely drops an upgradeable (right-click it) NCU ring which has Treatment requirement to wear. He also drops the Belt of Justice and Juggler's Treat (both around QL 30 range).