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Galahad Garden Key Quest

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Class: All Classes
Faction: Clan
Level: 160-220
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This is definitly the hardest garden quest in the game, as it should be. You will find that the difficulty is quite higher than the Penumbra quest.


There are 2 places that you can start this quest. The first one is in the Penumbra redeemed temple, from Sipius Gal Wei-Zean. The other is in the inferno redeemed temple. The penumbra temple is by far the easiest to get to, but if you like to explore, I recommend that you get it from the inferno temple, as it is an interesting place, that you will never go to otherwise.
Gal Wei-Zean can be found in the room to the south at the top of the spiral staircase.


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When you talk to him, he will give you the quest. There is a possibility that the quest will have a Box of Nanocrystals as a mission reward. If you do not get it, simply delete the quest and try again until you get it. This reward will give you your profession's level 220 nano.


The quest will have you travelling all over inferno, collecting a set of 9 pocket bosses, that you will then have to spawn and kill. The collecting itself can be very difficult at times, and the spawning is even harder. You will need alot of camping and some dedicated friends to get this key. If you're attempting this quest at level 200-210, make sure to bring a few people. A good doc/tank, plus some additional DD will make things easier. It should be noted though that many 220s professions can solo most of these mobs. However, you will probably want your key before 220.



The Farming


Here are the 9 pocket bosses that you will have to farm, as well as the mobs that drop them. Each spawn point will have a few dynas, as well as some adds around them. The dynas always have 100% chance of a pattern drop. However, while
not 100%, the mobs around them also have a chance to drop the patterns, so it is a good idea to kill adds while you wait for the bosses to pop.



1 - The Indomitable Chimera


Drops from

-Chimera Monitor -- level 215
Coordinates 1375 x 560

-Chimera Trainer -- level 210
Coordinates 1430 x 620

-Chimera Drivers


Difficulty to Collect : easy-medium

These dynas are relativelly easy to kill, however, the area is full of adds which could complicate things a bit. You should try to get rid of some adds before going for the bosses.


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2 - Ahpta


Drops from

-Atarkirh -- level 215
Coordinates 1950 x 2450

-Salahpt -- level 215
Coordinates 2150 x 2650

-Spinetooths


Difficulty to Collect : medium

These bosses are dragon mobs, therefore a bit more difficult. There are however less adds than some other places, so at least you won't have to deal with those. The 2 bosses are not that close to one another, so you'll have to travel between them, killing adds along the way.


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3 - Relief Teals


Drops from

-Pyiininnik's Shadow -- level 215
Coordinates 3250 x 1690

-Pyiininnik -- level 250
Coordinates 3320 x 1690

-Wicked Shadows
-Mortiigs

Difficulty to Collect : easy-medium

The easiest way to get this pocket boss is only killing Pyiininnik's Shadow. If you have a powerful team, then by all means go for pyiininnik, but be warned, he's not easy to kill. Both have a few adds around them, that you'll have to get pull before the boss. For the shadows, try to pull the adds west of the spawn point, as there are no mobs anywhere that spot. This strategy makes it easier to kill in peace.


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4 - Taille Frees


Drops from

Aniitap's Shadow -- level 220
Coordinates 2420 x 3230

Aniitap -- level 250
Coordinates 2470 x 3360


Difficulty to Collect : easy


As with Pyiininnik, if your team is not particularly strong, stick with killing the shadow. In this case however, there
is only 1 add, and he's a walker, so you can avoid killing him altogether. Just wait until he's far, then pull Aniitap's Shadow
towards the temple building. Rinse and repeat. This is one of the easiest to kill and to solo.


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5 - Lya


Drops from

-Afreet Ellis --level 230
Coordinates 2570 x 2940

-Maychwyawi -- level 220
Coordinates 2630 x 2920

-Medusa Philanderer -- level 250
Coordinates 2570 x 2930

-Steele Filar -- level 230
Coordinates 2740 x 2930

-Vortexoid
-Spinetooth
-Demon

Difficulty to Collect : Medium-hard

The bosses for this one are a tad harder than the shadow from the previous 2.
You'll need a better team, and preferably a calmer. The good thing about this one, is that there are 4 bosses,
so with a good team, you'll have the full pattern in no time.


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6 - Fester Leila



-Beast -- level 215
Coordinates 3490 x 2000

-Distracted Snake Tamer -- level 215
Coordinates 3600 x 1910

-Estella Fire -- level 215
Coordinates 3610 x 2090


-Drayds
-Lifebleeders

Difficulty to Collect : easy-medium

These bosses are relativelly easy to kill, however there are quite a few adds in this area. The adds are also not too hard however,
but a calmer might be useful anyways.


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7 - Pazuzu


-Limnos -- level 250
Coordinates 3110 x 2980

-Syros -- level 250
Coordinates 3200 x 2970

-Crete -- level 250
Coordinates 3130 x 3010

-Hecklers

Difficulty to Collect : medium-hard


This is an interesting one to collect. While it would be a rather difficult one to collect under normal circumstances, it is fortunate that many teams choose to level at this spot. Therefore, these bosses are way over-killed, which makes the
pazuzu patterns quite common. Rather than comming here with the specific purpose of collecting these, I'd come here to level and just collect the patterns while doing that. You'll need a good tank/doc and a good calmer for this one, as these hecks are difficult. Keep in mind also that since this patterns is overfarmed, they are really cheap on the GMS, so that might be another option.


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8 - Nyame


-Anansi Left Hand --level 250
Coordinates 1920 x 1750

-Anansi Right Hand -- level 250
Coordinates 1900 x 1600

-Nyame's Drudge -- level 250
Coordinates 1860 x 1770

-Anansis
-Molokhs

Difficulty to Collect : Hard

This is by far the hardest pocket boss to collect. To kill these bosses, you'll need a very good doc/tank, preferebly 210+. The bosses were even boosted with the 16.3 patch, so it makes this part of the quest even harder than before. The adds around the bosses are also very hard, way harder than all the other adds found throughout this quest. Therefore, a calmer will simplify things for this part of the collecting.


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9 - Arch Bigot Aliel


-Bigot Nzaemihiel, level 250
Coordinates 745 x 1180

-Bigot Inmodeah, level 250
Coordinates 700 x 1130

-Devoted Spirit Hunter, level 215
Coordinates 650 x 1300

-Pursued Spirit, level 215
Coordinates 710 x 1100

-Spirit
-Soul Dredge


Difficulty to Collect : easy

If you stick with the 215 bosses, you'll have an easy time with this one. The bosses themselves are quite tame, and
the adds, especially the spirit mobs, are the easiest adds in this quest. The frustrating thing about this part though is
that the dynas (and mobs) drop 2 pbs, the Aliel, and also Captured Spirit. So you will probably have some extra camping with this one in order not only to get the right pb part, but to get the right pb.


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The Spawning


Once all the completed patterns are put into crystals and novictalized, they will be ready to pop. If you're unsure on how to make the pocket bosses from the completed patterns, look here. You will need to go to the 255 incarnator to pop them. This incarnator is where you collected the pazuzu parts. The order that you spawn them is really important. The order above is correct, but to make 100% certain, make sure that you check your mission log. It will tell you which one you need to kill. Make sure that those that will get the key (the kill team) are all on the same team. In order for this team to get the mission updates, they will need to be the ones who get the loot, they should be the only ones attacking the boss, at least at first. Although it is no longer the case that the person spawning the bosses will have his hp reduced to 1, it may still be unwise to take the risk with a person from the kill team.

If those that need the key are on the low side (level wise), it would be advisable to get some high level help. You will need a good tank, doc, mp, and some DD All of these are crucial to the success of the quest.

The bosses themselves get progressivelly harder as you advance. The first ones are relativelly tame, and you shouldn't have too many problems. As you advance however, they get extremelly hard. The last few have some really nasty nukes, that could wipe out the more squishy professions. Keep this in mind while killing. If you suspect that a few might die from the nukes (especially those in kill team), have them stand back while the mp lands NSD. This way, you'll be garanteed that they don't die, therefore ruining their chance of updating the mission.

Once Arch Bigot Aliel is killed, the Inferno Garden Key will spawn in your inventory.


An org mate made this Video of the spawning process. It may give you an idea of the size of force that you will need, as well of the difficulty of the pocket bosses. You will also see an example of Arch Bigot's nukes.

Last updated on 09.01.2014 by Afreng
Written by Tepamina
Video by Jaymay
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