Help AO-Universe cover the webserver costs for 2018 by supporting us on Pledgie! More Information Click here to lend your support to: AO-Universe - Cover webhosting costs for 2018 and make a donation at pledgie.com !

CAS Symbiotic Armor

Search:
Class: All Classes
Faction: All Factions
Level: All Levels
Item Links:
Quicklink (copy this):

Feedback: Please Login first
This is a popular tradeskilled armor. Unfortunately, because of the amount of items needed, a full set can be quite expensive. The process of making it is quite similar to that of Barter Armor.

You will need the following items

You will need one component for each armor part except for the Nano Programming Interface:



For a full set, you will need to collect all the armor parts. It is available as mission reward QL 75+, drops from mobs and is found in chests. It is also available in shops up to QL 125. The Nano Programming Interface can be bought from tools terminals. Inactive OT Metamorphing Liquid Nanobots are in armor and clothing components terminals. Notum Chips and Notum Fragments drop from mobs and are found in chests.

CAS Armor is an upgrade from the Organic/Graft Armor version. To start we must prepare the item that makes the upgrade:

  +    =  

This process takes x2.5 CL and x4 NP based on the QL of Nanobots.
Inactive OT Nanobots will set final QL of upgrade and must be within 90% of armor.




  +    =  

  +    =  

This process takes x1 Chem and x4 NP based on the QL of the Nanobots.
Notum Chips or Fragments need to be at least 90% the QL of the OT Nanobots.


All that is left now is to upgrade the armor, here is the process (you can use either Graft or Organic, final product is totally indentical)

The Process




Here is the armor


The lookThe configurationThe statistics for a full QL200 set
ImageImageACs
Projectile AC
Melee AC
Energy AC
Chemical AC
Radiation AC
Cold AC
Poison AC
Fire AC

Abilities
Max Health
Max nano

Miscellanous
NCU memory


3153
4200
4200
3153
3153
1050
3153
4200


100
40


10
Speed
Melee init
Ranged init
Physical init
Dodge ranged
Evade close
Run speed

Nano and Aiding
First aid

Spying
Perception

30
30
30
15
15
30


15


10


Last updated on 02.15.2011 by Trgeorge
Information originally provided by Trgeorge. Additional information provided by Windguaerd (sourced from Anarchy Mainframe).
Do you have questions about this article or found an error? No comments yet - Please login first to post a comment.